In the map editor, if the terrain's default height is set in the middle, you can technically build a sprawling underground transportation grid / highway grid / metro grid, while leaving a lot of retail space for buildings above-ground.159 / 33 is roughly 4.8, or nearly 5x the amount of CS1 claimable map area in CS2.The CS1 claimable area of the map is 33.1776 km2, while the CS2 claimable area of the map is 159 km2.This means, the default total playable area in CS2 is smaller than the CS1 with 81-tiles mod enabled, but it is larger than the maximum CS1 non-modded total playable area of 9 tiles out of the 25 tiles you can unlock from.I have that mod on, almost every building in game is unlocked, even uniqe buildings. There is a mod that will unlock all of the uniques and monuments too though. Once theyre unlocked, its permanent and theyll be available in all your future cities. 441 playable CS2 tiles / 9 = 49 playable CS1 tiles. For those you have to first complete a task in order to unlock them.The starting Cities Skylines 2 (CS2) 9 tiles is exactly the same size as a single unlocked tile in Cities Skylines 1 (CS1). ![]() ![]() Now that each individual tiles are confirmed to be 1/3 smaller in both the width and length, but 2x taller than the original in height, we can deduce the following info:
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